Project
Brief

Why Tho? was born as a passion project. As an avid lover of all games, I have always wanted to create and design my own table game. The goal was to design a game for the popular world of adult boardgames that would attract its primary users – millennials. The game will be compact and card-oriented for maximum portability and to encourage group play, which is a popular format for this market. The final game concept entitled Why Tho? takes ‘would you rather’ to a new level as it asks its players to explain why they would choose one unfortunate option over another.

 

Check out the Process Book below!

Work

  • Logo Design
  • Graphic Design
  • Packaging
  • Branding / Visual Identity
  • Copywriting

Year

2021

Project Brief

Why Tho? was born as a passion project. As an avid lover of all games, I have always wanted to create and design my own table game. The goal was to design a game for the popular world of adult boardgames that would attract its primary users – millennials. The game will be compact and card-oriented for maximum portability and to encourage group play, which is a popular format for this market. The final game concept entitled Why Tho? takes ‘would you rather’ to a new level as it asks its players to explain why they would choose one unfortunate option over another.

Work

  • Logo Design
  • Graphic Design
  • Packaging
  • Branding / Visual Identity
  • Copywriting

Year

2021

three mockup views of the back, front, and side of the Why Tho game box
Why Tho game packaging layout design
interior and exterior mock up views of Why Tho game instructions
mockup stack of Why Tho game cards with single card leaning
Mockup of three Why Tho game cards

Project
Outcome

The premise of the game blends entertainment and logic; so too does the final colour palette. Led by the fun and creative magenta and the structured and professional blue, the gradient colours compliment the context of the game. The colours in between blend together just as the premise of the game encourages players to blend these two facets of their minds. The typography is clean and modern, but fun and inviting. The game cards are thoughtfully designed to be the centrepiece of all of the elements. The packaging follows suit with portability at front of mind. The playful design encourages users to want to bring and show the game off where the compact and high quality box design allows them to do so. The rules pamphlet fits well between these two strong design elements, as it encompasses the design sentiment of the other pieces while remaining an independent piece in itself.

 

On another note… I’d love to hear from you!

Project Outcome

The premise of the game blends entertainment and logic; so too does the final colour palette. Led by the fun and creative magenta and the structured and professional blue, the gradient colours compliment the context of the game. The colours in between blend together just as the premise of the game encourages players to blend these two facets of their minds. The typography is clean and modern, but fun and inviting. The game cards are thoughtfully designed to be the centrepiece of all of the elements. The packaging follows suit with portability at front of mind. The playful design encourages users to want to bring and show the game off where the compact and high quality box design allows them to do so. The rules pamphlet fits well between these two strong design elements, as it encompasses the design sentiment of the other pieces while remaining an independent piece in itself.

 

On another note… I’d love to hear from you!